Sharing my Gen AI workflow for animating my sprite in Spine2D. It's very manual because i wanted precise control of attack timings and locations.

Tools 202 points 33 comments 2 months ago

Main notes * SDXL/Illustrious for design and ideas * ControlNet for pose stability * Prompt for cel shading and use flat shading models to make animation-friendly assets * Nano Banana helps with making the character sheet * Nano Banana is also good for assets after the character sheet is complete Qwen ~~and Z-image~~ Edit should work well too, just that it might need more tweaking, but cost-wise you can do much more Qwen Image ~~or Z-Image~~ edits for the cost of a single Nano Banana Pro request. Full Article: https://x.com/Selphea\_/status/2034901797362704700

More from r/StableDiffusion