Posted by u/Selphea
Sharing my Gen AI workflow for animating my sprite in Spine2D. It's very manual because i wanted precise control of attack timings and locations.
Main notes * SDXL/Illustrious for design and ideas * ControlNet for pose stability * Prompt for cel shading and use flat shading models to make animation-friendly assets * Nano Banana helps with making the character sheet * Nano Banana is also good for assets after the character sheet is complete Qwen ~~and Z-image~~ Edit should work well too, just that it might need more tweaking, but cost-wise you can do much more Qwen Image ~~or Z-Image~~ edits for the cost of a single Nano Banana Pro request. Full Article: https://x.com/Selphea\_/status/2034901797362704700
External link:
https://v.redd.it/n9oavurgq5qg1More from r/StableDiffusion
Surgical masking with Wan 2.2 Animate in ComfyUI
Surgical masking lets you preserve the original scene’s performance and image quality, keeping everything intact while...
How was this done? I've experimented a lot and nothing comes close to this guys work
Stickyspoodge admits to using ai in his work, and the hands and other tells in the full video show that it's clearly ai...
Google's new AI algorithm reduces memory 6x and increases speed 8x