Opus 4.6 is finally one-shotting complex UI (4.5 vs 4.6 comparison)

LLMs 1.5K points 145 comments 1 month ago

I've been testing Opus 4.6 UI output since it was released, and it's miles ahead of 4.5. With 4.5 the UI output was mostly meh, and I wasted a lot of tokens on iteration after iteration to get a semi-decent output. I previously shared how I built a custom interface design skill to fix the terrible default output. Pairing this with 4.6, I'm now one-shotting complex UI by simply attaching reference inspiration and providing minimal guidance. It's incredible how "crafted" the results feel; 4.6 adheres to the skill's design constraints way better than the previous model, although I find it's slower than 4.5, but I guess it's more thorough in its thinking. Kudos to the Anthropic team; this is a really solid model. If you are working on tooling or SaaS apps, this workflow indeed changes the game.

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